First we'll look at what modifiers need to do to inform 3ds max about the nature of their modificiation. There are several methods implemented by the objects and the modifiers that allow this to happen. A geometry pipeline is the system 3ds max uses to process the modification of objects. Modifiers operate on objects flowing down a geometry pipeline. Objects, Modifiers, and the Geometry Pipeline It discusses how objects and modifiers interact to enable object modification, explains the various types of object modification, and shows key portions of sample code from modifiers of each type. This topics presents information on modifying objects in MAX. See Also: Class Modifier, Class SimpleMod, Class Object, Class Deformer, Class ModContext, Class Mesh, List of Channel Bits, List of Class_IDs, Class BitArray.
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